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・ Graphic Imaging Technology
・ Graphic kit
・ Graphic matroid
・ Graph (mathematics)
・ Graph algebra
・ Graph algebra (social sciences)
・ GRAph ALigner (GRAAL)
・ Graph amalgamation
・ Graph automorphism
・ Graph bandwidth
・ Graph C*-algebra
・ Graph canonization
・ Graph center
・ Graph coloring
・ Graph coloring game
Graph continuous function
・ Graph cut
・ Graph cuts in computer vision
・ Graph database
・ Graph drawing
・ Graph dynamical system
・ Graph embedding
・ Graph energy
・ Graph enumeration
・ Graph equation
・ Graph factorization
・ Graph homomorphism
・ Graph isomorphism
・ Graph isomorphism problem
・ Graph kernel


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Graph continuous function : ウィキペディア英語版
Graph continuous function
In mathematics, and in particular the study of game theory, a function is graph continuous if it exhibits the following properties. The concept was originally defined by Partha Dasgupta and Eric Maskin in 1986 and is a version of continuity that finds application in the study of continuous games.
==Notation and preliminaries==
Consider a game with N agents with agent i having strategy A_i\subseteq\Bbb; write \mathbf for an N-tuple of actions (i.e. \mathbf\in\prod_^NA_j) and \mathbf_=(a_1,a_2,\ldots,a_,a_,\ldots,a_N) as the vector of all agents' actions apart from agent i.
Let U_i:A_i\longrightarrow\Bbb be the payoff function for agent i.
A game is defined as (i=1,\ldots,N ).
If a graph is continuous you should connect it if it's not then don't connect it.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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